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Old Oct 06, 2009, 01:37 AM // 01:37   #1
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Default Max armor krytan/collector armor

Just picked up this game again after a 2 year hiatus, so I guess I'm a bit of a noob.

Is there a reason why insignias cannot be placed on these? Is it a big deal? I'm a bit peeved about this one less lack of option in customizing this great looking set of armor.
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Old Oct 06, 2009, 02:05 AM // 02:05   #2
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Big deal thats up to you to decide. But if worse comes to worse just carry a set of "combat" armor and change into that when ur going into combat, and just wear the collector armor in towns.
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Old Oct 06, 2009, 02:15 AM // 02:15   #3
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Big deal thats up to you to decide. But if worse comes to worse just carry a set of "combat" armor and change into that when ur going into combat, and just wear the collector armor in towns.
Better idea: Either get the highest armor set that isn't max, or go to Cantha and buy max krytan armor in Budakpek Byway that can have an insignia.
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Old Oct 06, 2009, 02:19 AM // 02:19   #4
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It *is* rather annoying that the max collector armor in Prophecies can't have insignia attached - especially since it's generally harder to get all 25 trophies needed than it is to get 5p plus, mostly, common materials for the crafters (especially for non-farmers).
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Old Oct 06, 2009, 02:32 AM // 02:32   #5
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If I get the non-max collector armor (the maguuma stuff), the total will come out to 244 whereas the max comes out to 280. Isn't that a pretty big difference in lack of armor?

I'm really curious as to why the designers did this.
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Old Oct 06, 2009, 03:02 AM // 03:02   #6
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Collector armor are just designed to be worse and you should just craft a real set. There's absolutely NO reason to use the collector armors except as a temporary set /a few pieces for a new character on a new account.

Also note that armor doesn't simply add up for armor pieces, they're treated individually, when you get hit the game determines which bodypart was hit (random chance: Head 12.5%, Chest 37.5%, Hands 12.5%, Legs 25%, Feet 12.5% probability) for every hit and only that armor piece +bonus from insignia on it count for that hit.
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Old Oct 06, 2009, 05:03 AM // 05:03   #7
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Originally Posted by ogre_jd View Post
It *is* rather annoying that the max collector armor in Prophecies can't have insignia attached - especially since it's generally harder to get all 25 trophies needed than it is to get 5p plus, mostly, common materials for the crafters (especially for non-farmers).
Ah, *sigh* the old days. I remember back in the day when I as like level 17 or 18 trekking through the maguuma jungle for the first time on my main, warrior. Took me like a week to get ONE pair of NON MAX-armor gloves from a collector in Druid's Overlook, but again those were the days, heh.
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Old Oct 06, 2009, 06:00 AM // 06:00   #8
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max armor is not in the jungle--its in both the desert and the southern shiverpeaks.
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Old Oct 06, 2009, 07:51 AM // 07:51   #9
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Originally Posted by holytiamat777 View Post
If I get the non-max collector armor (the maguuma stuff), the total will come out to 244 whereas the max comes out to 280. Isn't that a pretty big difference in lack of armor?

I'm really curious as to why the designers did this.
That's not the way armor works, by the way. Damage has a 3/8 chance to hit your chest, 2/8(1/4) chance to hit your legs, and 1/8 chance to hit your arms, feet, or head. The armor from each piece is local, not additive.

So if you wear a festival hat with zero armor, you receive no protection (with few exceptions) from the rest of your armor if you take a blow to the head.

http://wiki.guildwars.com/wiki/Armor_rating
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Old Oct 06, 2009, 08:20 AM // 08:20   #10
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Originally Posted by holytiamat777 View Post
If I get the non-max collector armor (the maguuma stuff)
Quote:
Originally Posted by Chrisworld View Post
Took me like a week to get ONE pair of NON MAX-armor gloves




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Originally Posted by cosyfiep View Post
max armor is not in the jungle--its in both the desert and the southern shiverpeaks.
uhm?
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Old Oct 06, 2009, 08:28 AM // 08:28   #11
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yes I get it...but the jump is not that big when you go with each piece....71 jungle then 80 max (per piece)...I was pointing out the max is not that far away in the desert. Its only 9 per piece (same for casters 51 jungle, 60 max)
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Old Oct 06, 2009, 08:47 AM // 08:47   #12
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Originally Posted by cosyfiep View Post
yes I get it...but the jump is not that big when you go with each piece....71 jungle then 80 max (per piece)...I was pointing out the max is not that far away in the desert. Its only 9 per piece (same for casters 51 jungle, 60 max)
9 Armor is a lot btw.. go ahead and play with the damage calculator http://www.guildwarsguru.com/calculators/guru_armor.php
With 60AL taking 100dmg, the 51AL will take about 116dmg.

OP. Go get them in Cantha =)
GL hf^^

Last edited by mathiastemplar; Oct 06, 2009 at 08:52 AM // 08:52.. Reason: On Toppic:P
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Old Oct 06, 2009, 09:32 AM // 09:32   #13
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So I guess I have to buy Factions then? Well, I hear it's pretty good, so maybe that's not a bad thing.

I -do- have EotN. I've been hearing that EotN common armor allows for insignias. The thing is, what does that stuff look like?

Last edited by holytiamat777; Oct 06, 2009 at 09:41 AM // 09:41..
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Old Oct 06, 2009, 10:45 AM // 10:45   #14
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EotN common armor is just headpieces, masks, glasses, etc.

For visuals of armor http://wiki.guildwars.com/wiki/Armor
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Old Oct 06, 2009, 03:36 PM // 15:36   #15
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Quote:
Originally Posted by holytiamat777 View Post
Is there a reason why insignias cannot be placed on these? Is it a big deal? I'm a bit peeved about this one less lack of option in customizing this great looking set of armor.
In the early days of GW, there were no Insignias on any armor (just Runes). You bought armor sets both for their looks and for their stats. When they started the insignia system, they retrofitted the older armor sets so that their inherent mods became insignias and could be changed. I guess they just overlooked those collector sets during the retrofit, or there were technical reasons why they couldn't/didn't.
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Old Oct 06, 2009, 03:47 PM // 15:47   #16
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Before insignia, collector armor had no special stats. They still don't. Have always been just a basic armor set.
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Old Oct 06, 2009, 06:36 PM // 18:36   #17
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Originally Posted by cosyfiep View Post
yes I get it...but the jump is not that big when you go with each piece....71 jungle then 80 max (per piece)...I was pointing out the max is not that far away in the desert. Its only 9 per piece (same for casters 51 jungle, 60 max)
lol..keep in mind though this was when I was new like 4 years ago... I didn't even know about the crystal desert yet.
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